Gourds are a collectible world-object family in Big Walk: rounded, physical objects placed along the walking route that groups can spot, carry, and swap.
What is confirmed
- Gourds appear as reusable world objects rather than one-time pickups.
- They can be carried and swapped like other portable objects.
- They belong to the same activity layer as volleyball and radios — objects that give a group something to notice together.
What is still unknown
- Whether gourds have a mechanical purpose (gathering, puzzle keys) or are pure scenery-play.
- Exact spawn locations across the island and whether they reset per session.
This page records build evidence, not a tested walkthrough. Exact gourd locations are unverified until reproduced in a released session.