Field radios are communication props in Big Walk’s world: placed objects that connect to the game’s audio-driven co-op design, alongside the hand-carried walkie-talkie.
What is confirmed
- Radios (and the related signal horns) appear as world objects in the build.
- They belong to the audio-mechanics family: sound is a core way Big Walk groups coordinate.
- They are distinct from the walkie-talkie tool players can carry.
What is still unknown
- Whether radios broadcast ambient audio, player voices, or both.
- How far their signal reaches and whether they can be carried or only used in place.
This page records build evidence, not a tested walkthrough. Radio behavior is unverified until reproduced in a released session.