Big Walk Controls & Gestures Guide: PC, PS5 & Switch 2

Last updated Aug 5, 2026 Build evidence

Big Walk ships with flexible input: keyboard and mouse for precise camera work on PC, or any supported controller for the shoulder-button arm controls console players get. The tables below cover the expected default layouts for PC (Steam), PlayStation 5 (DualSense) and Nintendo Switch 2.

Evidence note: defaults below come from hands-on preview coverage and common adventure-game layouts, not an official key-binding sheet. House House may adjust bindings in launch patches — treat Settings → Controls as the source of truth.

PC keyboard and mouse defaults (Steam)

ActionDefault bindingNotes
MoveW A S DStandard first-person layout
Look / cameraMouseSensitivity sliders in settings
JumpSpaceUsed on ledges and small gaps
CrouchLeft Ctrl or CLow passages and hiding spots
SitXHold to sit on objects and overlooks
Interact / grabE or Left MousePick up objects, buttons, teammates
Throw / releaseLeft Mouse (context)After grabbing
Run / sprintLeft ShiftOptional toggle in settings
Tool cycleNumber keys or scrollQuick swap between hands and belt
Push-to-talkV or TKeeps proximity voice clean in groups
Left arm raiseQ or mouse side buttonIndependent arm system
Right arm raiseE alternate or mouse buttonDon’t conflict with grab — rebind if needed
Left arm pointZ or Q + modifierHold to point forward
Right arm pointC or E + modifierPair with the gesture vocabulary below

Because grab and arm buttons can overlap on some defaults, many PC players rebind early: grab to F, left arm to Q, right arm to E, points to mouse side buttons — that gives every limb a distinct key.

PlayStation 5 (DualSense) layout

Sony’s hands-on preview highlighted independent arms as the first standout mechanic: L2 and R2 raise the left and right arms, while L1 and R1 point them forward. Movement and world interaction follow familiar action-adventure patterns:

ActionDualSenseNotes
MoveLeft stickWalk and run by stick deflection
CameraRight stickAim arm points with camera
JumpCross (X)
CrouchCircle or stick clickLow gaps
SitD-pad downContextual sit on ledges
Grab / interactSquareHold for buttons and carrying
Throw / releaseR2 (context)After grab
SprintL3 (stick click)
Left arm raiseL2Independent arm — PS preview highlight
Right arm raiseR2Independent arm — PS preview highlight
Left arm pointL1Hold to point forward
Right arm pointR1Hold to point forward
Tool swapD-padQuick item change
Push-to-talkOptionalCheck audio settings

Nintendo Switch 2 layout

Switch 2 maps the same design onto Nintendo button names — ZL/ZR mirror L2/R2 arms, L/R mirror L1/R1 points:

ActionSwitch 2Notes
MoveLeft stickHandheld or docked
CameraRight stickPro Controller recommended for long sessions
JumpB
CrouchStick click or Y
SitD-pad down
Grab / interactY or AConfirm in tutorial prompts
Left arm raiseZLMirrors L2
Right arm raiseZRMirrors R2
Left arm pointLMirrors L1
Right arm pointRMirrors R1
Tool swapD-pad

Gesture vocabulary: arms as a shared language

Big Walk deliberately builds situations where voice fails — distance, walls, fog, caves, split puzzle lanes. When proximity chat muffles, arms become chat. Agree on signals in the tutorial before you need them on a ridgeline:

  • Single arm point (hold): “Look there” or “Go that direction.” Stand still until heads turn.
  • Both arms up: “Stop” or “Wait for me.” Useful at cliff edges.
  • Both arms forward: “Everyone this way” — a marching directive.
  • Rapid alternate wave: “I need help” or “Watch me.” Use sparingly so it stays urgent.
  • Single arm wave (side to side): “Hello” or “I see you” when regrouping without voice.
  • Sit gesture: Deliberately sitting on a rock can mean “rendezvous here” if your group adopts it.
  • Point down: “Item here” or “interact below” when guiding someone to a ground puzzle piece.

Gestures are not emote cosmetics — they are coordination tools. One player holding a button while another sprints out of voice range depends on a binocular spotter using arm point to confirm success.

Related guides

FAQ

Can I rebind Big Walk controls?
Yes — every input listed on this page is expected to be rebindable from Settings → Controls. House House may adjust default bindings in launch patches, so check the remapping menu after each update.
Does Big Walk support controllers on PC?
Yes. Steam Input supports Xbox-style and PlayStation controllers on Windows and macOS, so PC players can match console shoulder-button arm controls if they prefer.
How do the independent arms work?
Big Walk's signature input is two independent arms. On PS5, L2 and R2 raise the left and right arms while L1 and R1 point them forward. Switch 2 mirrors this on ZL/ZR and L/R, and PC players can assign any key they like.

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