Big Walk makes item handling deliberately physical: objects occupy hands, can be dropped, and may bounce away. The holster provides a dedicated home for at least some portable objects, with closed and hanging belt meshes and an item-ejection system in local data.
What does the holster do?
- Function as a wearable carrying accessory.
- Provide a dedicated home for some portable objects.
- Use belt variants and an item-ejection system in local data.
What is still unknown?
The following details are not treated as facts until they can be reproduced in a released session or documented by House House:
- Which items fit the holster.
- Whether the holster affects movement or physics.
- Spawn locations.
Evidence: official feature list and FAQ from bigwalk.game, plus the locally installed macOS Steam release build inspected August 2026. This page states only sourced facts; anything unconfirmed is explicitly marked unknown.